Fashion mostly refers to the style of clothing worn at a particular time. Clothing at its most basic is to keep us warm, but it serves many other functions. Fashion can also mean a style of language or behaviour. Fashions are a kind of nonverbal communication. They communicate something, but exactly what is something of a mystery. Often what they express is membership of a particular group.
Fashions are like trends. They change more quickly than the entire culture. The term 'fashion' is often used a synonym for glamour and style. Sometimes the term is used in a negative sense, to mean a 'fad'.
There are fashions in many types of human activity and ways of thinking. There are fashions in architecture (the way people build houses) and interior design (the way people decorate inside their houses). There are fashions for clothing. There are fashions for dance and music, and for the way people speak. There are fashions for ideas.
Fashion is more than just a designer's whim. Fashion is a reflection of a given time, socially, politically, economically, and artistically. The changing styles show just as much about history and the time period as any history book. It reflects on what people think, what they valued and how they lived. Fashion is a statement, a way of living. Fashion is used in different ways such as clothing, culture, religions etc. Clothes are not just for keeping warm!
Fashion is a way to express one's self. Many teenagers show their ideas and opinions by the way they look. They may want to look unique and individual, often to be a member of a group which looks unique. Fashion is superficial (on the surface) but as the outside of a person is the only bit that other people see, what they wear is meaningful. It helps people to make their first opinion of you and can influence the opinions and ideas of other people.
Fashion has changed over the years, long dresses, miniskirts, and bell bottoms are examples of clothing items that were once in style. Clothing fashions that keep coming back in style are known as classics. Khaki pants, polo shirts, and simple dresses are all examples of classics. Eye makeup, Jewellery, hair styles, hats and shoes can all work together to create a fashion image, a total effect.
Type Pr, D.Gelfond Industry Fashion Founded 1985 Headquarters Milan, Italy Products Clothing, footwear, handbags, sunglasses Employees 3,150 Website www.dolcegabbana.it
Dolce & Gabbana: is an Italian luxury fashion house.
The company was started by the Italian designers Domenico Dolce & Stefano Gabbana in Milan, Italy. By 2005 their turnover was €750 million. Their clothing designs are usually black in color and geometric in shape.
Clothing lines for women, men and children. In many cases, apparel is also sold as a unisex item.
Footwear: Anything worn on the feet such as boots, shoes and sandals. Includes sporting goods such as ballet shoes or swimfins.
Sportswear: Clothing for physical activities such as shorts, tracksuits, swimsuits, wet suits, ski wear and helmets.
Traditional: Traditional garments such as kimono and uniforms.
Formal Wear: Formal wear such as full evening dress (white tie), business suit, ball gowns, evening gowns, wedding dresses and traditional garments such as a Scottish kilt.
Accessories: Items that contribute to clothing in one way or another such as ties, cufflinks, handbags, hats, gloves, belts, suspenders, eyewear, wallets, umbrellas, socks and stockings.
Watches & Jewellery: A category of accessory that are viewed as durable items that potentially last for life. Expensive items may be viewed as heirlooms.
Luggage: It is common for fashion designers to offer a line of luggage. As such, it is considered a type of large fashion accessory.
Cosmetics: Makeup, beauty products, hair products, skin cleansers and lotions, perfume and cologne.
Costumes: A type of specialty fashion that includes clothing for cosplay, Halloween costumes, mascots, cultural activities, events, musical and theatrical performances.
Textiles: Textiles in various materials, textures and prints.
Vintage & Secondhand: Used items that are valued as a collectable, reused to achieve.